Where are the D3DPERF methods wrapped?
Does the XNA framework include access to the D3DPERF_* functions?
For instance I don't know how I could live without D3DPERF_BeginEvent & D3DPERF_EndEvent when using PIX!
Andy.
Does the XNA framework include access to the D3DPERF_* functions?
For instance I don't know how I could live without D3DPERF_BeginEvent & D3DPERF_EndEvent when using PIX!
Andy.
I suppose I was asking whether they should be included, presuming that they are a permanent part of Direct3D?
I also presume we won't be able to run PIX on the 360 version when it arrives?
Andy,
Hi Andy,
I already filed this as a suggestion -- please vote for it if you agree.
Try this link: https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=202528&SiteID=226
Thanks,
-Mike