Where are the D3DPERF methods wrapped?

Does the XNA framework include access to the D3DPERF_* functions?

For instance I don't know how I could live without D3DPERF_BeginEvent & D3DPERF_EndEvent when using PIX!

Andy.

[208 byte] By [AndyL] at [2007-12-25]
# 1
These methods aren't currently exposed in the XNA Framework.
You could always just P/Invoke a call through to the native versions, though.
ShawnHargreaves at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2

I suppose I was asking whether they should be included, presuming that they are a permanent part of Direct3D?

I also presume we won't be able to run PIX on the 360 version when it arrives?

Andy,

AndyL at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 3
You're right, there's no PIX support on Xbox. As I'm sure you can imagine, getting that to work on a standard retail console wouldn't exactly be trivial!
ShawnHargreaves at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 4

Hi Andy,

I already filed this as a suggestion -- please vote for it if you agree.

Try this link: https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=202528&SiteID=226

Thanks,

-Mike

manders at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 5
CAN SOME ONE HELP ME TRY TO GET MY GAME WERKING ON WORLDOFWARCRAFT PLEASE I GOT A DVD PLAYER IT JUST DOES NOT WORK DAM IT
JAMERBOY at 2008-1-13 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...