GameComponent comprised of other GameComponents

Hello all. I've been poking around with XNA to build a game. One thing that I wish I could do is use the design-time experience to build a GameComponent comprised of other GameComponents.

I know I can do this programatically in the meantime, but it would be really cool if the design time experience for a GameComponent itself was just like a Game object so you could use composition when building GameComponents (so they really _are_ like building blocks).

I wanted to do a "sanity check" here to make sure I'm not missing anything before posting a suggestion on the connect site.

Thanks all!

[639 byte] By [JasonOlson] at [2007-12-25]
# 1
Nested game components is not something we explicitly support through the XNA Framework at this time. We'll take a look at adding support in a future version.
MitchWalker-MSFT at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2

Not a problem Mitch! I can just embed my own GameComponentCollection in my GameComponent to build it myself. So, in a way it is supported, just not through the designer.

Thanks! Keep up the good work :).

JasonOlson at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...