GameComponent comprised of other GameComponents
Hello all. I've been poking around with XNA to build a game. One thing that I wish I could do is use the design-time experience to build a GameComponent comprised of other GameComponents.
I know I can do this programatically in the meantime, but it would be really cool if the design time experience for a GameComponent itself was just like a Game object so you could use composition when building GameComponents (so they really _are_ like building blocks).
I wanted to do a "sanity check" here to make sure I'm not missing anything before posting a suggestion on the connect site.
Thanks all!

