Which game works best with XNA software?

Hey, I'm not really a programmer, but I do have some knowledge of the C++ code. I'm trying to make a basic game for a graduation exit project and I was wondering if anyone could clue me in to what sort of game would be the easiest to make. I've looked at the tutorials, and they might be able to help me out, even though they aren't exactly what I'm looking for. I'm thinking somewhere along the lines of a Frogger, Galaga, or Helicopter type of game; something basic, but not pong. I only have about a month to finish this so if anyone has some insight or wants to help me out, repost here, or email me at megabeandip@aol.com.
-Andrew Bean
[665 byte] By [Fresaga] at [2007-12-24]
# 1

Thread moved to XNA Game Studio Express forum.

Generally speaking, you're better off looking at tutorials that help you learn how to write such games, rather than asking for help writing it (especially if it's a school assignment). Here's a few interesting links from www.xnaresources.com to help you get started:

Scrolling 2D Background

Tile Mapping 1

Tile Mapping 2

How to make a 2D game character walk, jump, duck and fire

DavidWeller-MSFT at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
Something 2D for sure. If you've never made a game before and aren't familiar with C# (XNA Game Studio Express isn't really designed to be used with C++) you're going to have some difficulty getting something done in a month.

Overcoming the hurdle of learning a new language, learning the XNA framework AND learning the ins and outs of game development is going to make it tough, especially with only one month to complete your project. If you were already familiar with C# and had made some simple games before, I'd say no problem.

To make it realistically possible, I'd recommend looking at the tutorials of various completed games out there. I know there are Arkanoid, Italian Plumber, Breakout, Overhead shooters, 1942 style plane, Bunny shooting and yes Pong games source and tutorials out there already at the top XNA sites.

Make sure you keep the scope small and not get to caught up in feature creep or get distracted in making a game engine when all you really need is a working game.

Good luck, it's going to take a lot of focus, determination and hard work for you to get up to speed and completed in time. I'd settle on an idea fast (something VERY small in scope) and get to work immediately. No seriously, stop whatever you're doing now and start.

Have you started yet? What are you wasting time for reading this, you need to get started!

GeorgeClingerman at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...