The Plugin for 3D Studio Max didn't come with the DirectX SDK Aug 2006.
I installed the DirectX 10 SDK Aug 2006. In the documentation, it said I was supposed to find the 3DSMax plugin in the folder "Microsoft DirectX SDK (August 2006)\Utilities\Bin\PlugIns".
But there are only two sub-folders in it, Maya and Photoshop. There was supposed to be a 3DSMax folder in it too. Can anybody please tell me an easy way to seperately get the 3DSMax plugin installed? (I'm talking about the plugin to import and export to the .x format)
As the only version that is in the sdk is for the Version 7 release you might be able to pull the Pluging from the older SDK, from memory it was in the June release. But you might find some problems using it with the 8 Release of Max. You might have to look at one of the 3rd party plugins or exporters to export your projects.
If you look in the SDK for June you should find the plugin.... but remember that it has been developed for a lower version of 3dmax then what you have.
But if you look in the Source for the Utilities you will find that the plugin code is there, you will just have to compile it up. But you might find that you will need to have a license for the 3dmax Dev system to compile the linked libs. And as said before the plugin included is for the version 7 and below version of 3d studio max, and you will find that the systems have changed in Version 8 of max. You might be able to find some one who has got a compiled versio that you could get hold of. But from memory there was a change in the way that the dev licenses for Max where done, I seen to remember the author or the panda exporter had problems getting a copy for the 8 system.
In Summary the Plugin is there just not compiled, and if you did go that way you would have to compile it yourself.