Open Source Engines Or DirectX?

Do You Prefer To Use Graphics Engine Or Start From Zero With DirectX?
[70 byte] By [HassanAyoub] at [2007-12-24]
# 1

Like your other question - this depends on what you want to do.

A lot of AAA games now use engines (usually million dollar ones) because writing a high performance modern engine is a huge multi year large team job. It usually means you can get your game or prototype up and running much quicker. Many beginners never ship anything becuase of this curve.

If you want to learn about how to do the nitty gritty details or you think you have a requirement the engine can't deal with then write your own.

Though if you have the source for the engine, starting with the engine and modifying it for your requirements is also an option.

TheZMan at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 2

Thx For You Great Answer Man.

I Decide To Learn Native C++, And Build My Game Using A Game Engine.

Thx For Your Help

HassanAyoub at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 3
Good Luck...
Slow at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 4
Thx
HassanAyoub at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 5
I haven't been developing very long, but have found DirectX has more power... -But i could just be wasting time... :)
cbitting at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 6
but It Is Much Slow Proccess
HassanAyoub at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...