Using RGB values with the colorkey property

I'm using the following bit of code to set a transparent color for a 2dTexture

TextureCreationParameters tcp = TextureCreationParameters.Default;
tcp.Format = SurfaceFormat.Color;
tcp.ColorKey = Color.Black;
tile = Texture2D.FromFile(graphics.GraphicsDevice, "http://tile.PNG", tcp);

What I want to do is specify a color using RGB values, I presume it's done using the line

tcp.ColorKey = Color.Black;

But I cannot find a way to get Color to accept RGB values. Could some help, please?

Cheers

[558 byte] By [Supermeerkat] at [2007-12-25]
# 1

Color has a constructor that takes r,g and b values:

tcp.ColorKey = new Color(10, 20, 30);

MikeDanes at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 2
Ta very much guvnor!
Supermeerkat at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...