Using RGB values with the colorkey property
TextureCreationParameters tcp = TextureCreationParameters.Default;
tcp.Format = SurfaceFormat.Color;
tcp.ColorKey = Color.Black;
tile = Texture2D.FromFile(graphics.GraphicsDevice, "http://tile.PNG", tcp);
What I want to do is specify a color using RGB values, I presume it's done using the line
tcp.ColorKey = Color.Black;
But I cannot find a way to get Color to accept RGB values. Could some help, please?
Cheers

