Fix mdx 2.0 on Microsoft Robotics Studio

there is a timebomb in the directx dll on 6.october

if i was microsoft i say tanks fo the tip

and implant physics api into xna

best regards

[178 byte] By [MichaelHansen] at [2007-12-25]
# 1
The timebomb in MDX has already been discussed and Microsoft have stated it will not be removed. You will have to contact the robotics team to see if they have a fix - they do not read in these forums.
TheZMan at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 2

microsoft robotics was just realese on september

did you now that Microsoft Robotics Studio microsoft runs on Agiea physics

thay have implanted a wrapper in c#

look like it can be used for xna

wow what wood games look like ?

MichaelHansen at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 3

[moved thread to DirectX general - its not XNA related]

I know someone in the Robotics group and they are aware of the timebomb - though I do not know what they intend to do about it.

I will see if I can get an answer about the robotics studio and leave the thread open while I check. However this is on the verge of being off topic for this forum.

TheZMan at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 4
MS Robotics is aware of the problem and is working on a resolution.
DavidWeller-MSFT at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...