DXGI_USAGE_SHADER_INPUT

Can someone explain what is the purpose of
DXGI_USAGE_SHADER_INPUT
in the BufferUsage field of the DXGI_SWAP_CHAIN_DESC
structure when creating a swap chain?

[180 byte] By [PascalMignot] at [2008-2-8]
# 1

This is needed if you want to use your back buffer as input for the shaders. Think about full screen post filter and you know the answer.

RalfKornmann at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Direct3D 10...