weird problem comparing two vertexbuffer

I'm trying to compare two vertexbuffer to see if they are the same one.
the vertexbuffer class derives from Resource. when trying to compare the two vertexbuffer it uses the implemntation of the EqualOp of Resource class.

is it suppose to be somthing complicated?

I've looked in the implemnation of the method and checked a few other things like the m_lpUM pointer but really don't have any idea what the problem is.

[458 byte] By [newguyintown] at [2007-12-25]
# 1
I'm not sure really. Does the following thread help:
http://discussms.hosting.lsoft.com/SCRIPTS/WA-MSD.EXE?A2=ind0609b&L=directxdev&D=1&P=1391

It talks about D3D9 in C++ though...

WessamBahnassi at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...