How to outline BoundingBox visual queue?

Does anyone have a method of drawing a wireframe box on the outer edges of a bounding box? I'm curious if it's possible so that in a debug / scene builder scenario it would be possible to get a visual indicator of a selected boundingbox?

I can code it out, but if there is some blantantly obvious method for this I'm missing I'd love to know.

[349 byte] By [SteveHoff] at [2007-12-25]
# 1
There is nothing built in. You either have to build a box with traingles and draw with wireframe (and see the diagonals too) or draw a line list that shows the outline of the box.
TheZMan at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
That's kinda what I thought. Thanks!
SteveHoff at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
For more flexibility, you could make a class that draws a 1/1/1 cube using lines, and when drawing it, apply a Scale Matrix based on the values of the bounding box. This way, you only have to create a single box object in memory and use it as much as you want.
CatalinZima at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...