Vertex Declaration with Fixed Function pipeline
| Thanks for replying, I really do this but it doesn't works: struct CUSTOMVERTEX{ FLOAT x, y, z; D3DCOLOR color; }; D3DVERTEXELEMENT9 decl[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; g_pd3dDevice->CreateVertexDeclaration(decl,&g_pVertexDecl); g_pd3dDevice->CreateVertexBuffer( 3* sizeof(CUSTOMVERTEX),0, 0 /*D3DFVF_CUSTOMVERTEX*/,D3DPOOL_MANAGED, &g_pVB, NULL ); //On renderingif( SUCCEEDED( g_pd3dDevice->BeginScene() ) ) { g_pd3dDevice->SetVertexDeclaration(g_pVertexDecl); g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof(CUSTOMVERTEX) );g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 ); g_pd3dDevice->EndScene(); } |
Mustafa ELBanna

