Static Indexbuffer vs. Batching
I know that the number DrawIndexedPrimitive calls should be minimized. But what to do if you've a large number of different moderate sized objects (like Quake3 brushes).
Is it better to use a static indexbuffer and to call DrawIndexedPrimitive for every object or to use a dynamic indexbuffer that is filled with the indices of all objects that could be drawn at once ? The dynamic version requiered a lock, but only one DrawIndexedPrimitive for a large number of objects.
Thanks.

