Need UV Atlas help
Can anyone help out? Any examples would be appreciated. But specifically I'm looking to do something as simple as taking the "tiny.x" sample and generating a new UVAtlas for it.
Thanks much!
Can anyone help out? Any examples would be appreciated. But specifically I'm looking to do something as simple as taking the "tiny.x" sample and generating a new UVAtlas for it.
Thanks much!
I'm a managed DX junkie so, ideally, any examples would be in C#. Although _any_ working code samples would be welcome. Especially around the IntegratedMetricTensor Anybody have a clue? Dave? Tom? ... Bueller? =) Thanks, --Skyser
class because I have absolutely no idea what is going on here.
Skyser wrote:
I'm a managed DX junkie so, ideally, any examples would be in C#. Although _any_ working code samples would be welcome. Especially around the IntegratedMetricTensor class because I have absolutely no idea what is going on here.
Has anybody successfully used this class?
Skyser wrote:
Thanks Ross, but I've read all the dox and also scoured the web for samples. I have yet to find any working code. Has anybody successfully used this class?
_anybody_ who has messed with this please let me know so I don't feel sooooooooo all alone. WAAAAAAAAAH!!!!!
If I have enough time to get something useful working I'll probably post it in my developer journal if you're interested ![]()
hth
Jack
What exactly are you asking for? Do you want a texture map output with the mesh drawn on a texture? Are you asking for it to combine existing textures on the object into one texture?
Regards,
Dave
Skyser wrote:
i understand that it generates a new mesh with optimal UV mappings, but is it possible to have it output a texture map that corresponds to those settings?