moving meshes
Im using the sampleFramework and C#
I have created a few frames that load meshes, im using this to place the meshes
start.viewMatrix.AffineTransformation(1, new Vector3(1,8,0),Microsoft.DirectX.Quaternion.RotationYawPitchRoll(-0.30F,0.20F,3.1F),new Vector3(-10.0F, -22.0F, 30.0F)); |
I use the same formate for all the frames I have and im also using so the user can rotate the mesh when they hold down the left mouse button and move the mouse, my problem is that after you move the mesh and load a different frame the mesh is loaded in the same position as the user left the mesh they moved, sorry this is kinda hard to explain.
camera.FrameMove(elapsedTime)
thanks

