[GDI+] Getting the "reverse" matrix of a Transformation
Hey folks.
I have a rectangle, transformed by a given Matrix.
I want to get a matrix object that after transforming the new rectangle with it - would generate the "original" rectangle.
How can it be done?
(Specifically - I'm working withVG.NET vector graphics library, so if you know of any shortcuts I can use from there - please feel free to share
).
Ariel

