Texture2D.FromFile multiple loads
I have a Sprite class that has a Texture2D member. When I want to change the graphics of the sprite, I reload another texture with the Texture2D.FromFile method. (content management aside...)Does anyone know if XNA gets rid of the other texture or keeps re-loading new ones? ...reason I ask is because my game gets to 100% resources the longer you play it, so I'm trying to cut the fat.
texture =
Texture2D.FromFile(spriteGraphicsDevice, textureName);
