Removal of ID3D10Device::CheckVertexCache()
Hi,
I've had a bit of a break from Vista/D3D10 and just recently got a Beta-2/June SDK setup running and am getting back into D3D10 programming again.
I noticed that the ID3D10Device::CheckVertexCache() method got removed between April'06 and June'06 SDK's -why?!
The release notes nor the documentation seems to suggest an alternative (that is, its not just a syntactic change). Hopefully I'm not being blind and missing an equivalent way of getting this info![]()
I found the cache size information to be extremely useful in D3D9 (even if ATi hardware never exposed it) - I wrote about one particular use in my developer journal (hereandhere). I know that D3DX9 has various optimizing functions (I presume it has cache information) but I managed to out-perform them on several occasions.
Anyone on the MS side care to provide some insight as to why its gone away?
Cheers,
Jack

