XNA vs DXSDK

I know i allready made a topic off this before i started testing with XNA, but then it was a question, this is a comment.

I just want to say what i think of XNA.

First of all ... XNA is great, but i prefer DX SDK.
After working with XNA for few days i ran into some limitations, maybe cause its beta, maybe cause its just XNA.

The big thing i miss in XNA is the access to directx sdk objects like the Direct3DDevice. I can understand these limitations cause XNA is made to run on both pc and xbox360. The project i'm working on will be for PC only so the xbox360 is something i don't really care about :(

The only thing i really love in XNA is the sound system (XACT) so i will implement that into my project (using c++)

So after testing with xna for few days i decided to switch back to c++ and dx sdk :)

[848 byte] By [Nightmare_BE] at [2007-12-25]
# 1

Nightmare_BE wrote:
The big thing i miss in XNA is the access to directx sdk objects like the Direct3DDevice.

Why? What do you need to do that requires direct access to them that couldn't be solved using a feature of XNA?

Nightmare_BE wrote:
So after testing with xna for few days i decided to switch back to c++ and dx sdk :)

You do realize you're weren't testing a feature-complete piece of software, right? Once the content pipeline and other bits that we might not know about are implemented, you might find it not-quite-so lacking.

JimPerry at 2007-9-3 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...