XNA vs DXSDK
I know i allready made a topic off this before i started testing with XNA, but then it was a question, this is a comment.
I just want to say what i think of XNA.
First of all ... XNA is great, but i prefer DX SDK.
After working with XNA for few days i ran into some limitations, maybe cause its beta, maybe cause its just XNA.
The big thing i miss in XNA is the access to directx sdk objects like the Direct3DDevice. I can understand these limitations cause XNA is made to run on both pc and xbox360. The project i'm working on will be for PC only so the xbox360 is something i don't really care about :(
The only thing i really love in XNA is the sound system (XACT) so i will implement that into my project (using c++)
So after testing with xna for few days i decided to switch back to c++ and dx sdk :)

