Pix: problems with single frame capture experiment

hello

as stated in subject, I have problems when I try to run a single frame capture experiment. I tried the following samples: basicHLSL, stateManager and HDRLighting. After a few seconds I get an error message with the following wording "HDRLighting.exe has found an error and is closed" (translated from danish so it might not be exactly the same words in english). I have the option of sending an error report to microsoft.

If I try to run the samples as a replayable Direct3D call stream, it works fine, but since im trying to figure out how to debug a pixel-shader thats not enough.

Any help is greatly appreciated.

best regards

Mnd1

[686 byte] By [Mnd1] at [2007-12-25]
# 1
Try building the samples in debug configuration with the DEBUG_PS #define enabled, then run them through PIX.
WessamBahnassi at 2007-9-3 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 2

Hi

thank you for your fast reply.

This combined with unchecking the following in directx control panel:

maximum validation, break on memory leaks and Enumerate reference rasterizer solved the problem.

Thanks again :-)

Mnd1

Mnd1 at 2007-9-3 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...