DirectInput8::ConfigureDevices with D3D10?
Is this a known issue? Is there a workaround? I'd rather not implement our own LPDICONFIGUREDEVICESCALLBACK if we can get away with it.
Tim Preston
Is this a known issue? Is there a workaround? I'd rather not implement our own LPDICONFIGUREDEVICESCALLBACK if we can get away with it.
Tim Preston
It looks like that DirectInput is not able to draw the configuration UI on a Direct3D 10 controlled window. Therefore I had the feeling that only implementing the callback will not solve your problem.
Ralf Kornmann wrote:
Therefore I had the feeling that only implementing the callback will not solve your problem.
That's disappointing. Does anyone know whether the ConfigureDevices call will be supported under D3D10?