Multi-Texture Mapping ?
Hi there,
I had some questions about texturing for environments. I have been trying to find information online but havnt had much luck. I am curious about how to apply more then 1 texture to the same tri.
But more specifically, I am trying to decide on an approach for texturing a large section of environment. On one hand, I could use multiple textures that are desined to be tiled and apply them to various sections of my envinroment. On the other hand, I could create a single texture for the whole of the environment, which is built off-line via the previously mentioned smaller textures. The single texture would be much larger and consume more memory, but multiple texture passes would take more processing time.
So, in trying to decide this solution, I was wondering if anyone could give some advice, or maybe point me to an article that describes what approaches are normally taken in game development. And, also, if anyone could explain how to implement multi-texture mapping or point me to a source that could explain it, that would be very helpful.
Thanks

