Strange Screen Quad Behavior - C#

Hi, i've created created a vertex sctructure to use in my game, everything was going ok when...i've tryied to Render screen quads for my menu...for some reason the DirectX is using the point 0,0,0 as the Screen center and the distance from it to the borders is 1.0f...why?

Thanks
Caian

[296 byte] By [Key_46] at [2007-12-26]
# 1
[-1,1] is normalized screen-space coordinates (clip-space). Check your transformation matrices to see how your vertices are transformed through out your pipeline.
WessamBahnassi at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...