Strange Screen Quad Behavior - C#
Hi, i've created created a vertex sctructure to use in my game, everything was going ok when...i've tryied to Render screen quads for my menu...for some reason the DirectX is using the point 0,0,0 as the Screen center and the distance from it to the borders is 1.0f...why?
Thanks
Caian
[296 byte] By [
Key_46] at [2007-12-26]