For the most part it is already available.
The D3D10 runtimes ship as part of Windows Vista, and has been in all (I think) builds I've used over the last year or so. As of December 2005 the SDK started to contain the D3D10 CTP's so anyone can write Direct3D 10 applications.
Last week the first D3D10 hardware was released - the GeForce 8800 series.
Things are a little messed up right now though - the hardware requires drivers, but drivers aren't available. If drivers were available they'll require RC2/RTM builds of Vista which the SDK doesn't currently support, so we have to wait till December for those parts.
As for buying a laptop - you'll have to wait a lot longer I'd guess. Nvidia/ATI/Intel will need to put out mobile versions of their D3D10 hardware and I'd imagine that'll be a fair way off yet - they've only just introduced the very first high-end parts.
From the software side of things you should be okay as far as problems go - sure, these parts are pretty new but they've been through quite a lot of public testing already. The main issue is likely to be the hardware and its respective drivers - but Microsoft has relatively little control over the IHV's in that sense!
hth
Jack
Jack Hoxley wrote:
For the most part it is already available.
The D3D10 runtimes ship as part of Windows Vista, and has been in all (I think) builds I've used over the last year or so. As of December 2005 the SDK started to contain the D3D10 CTP's so anyone can write Direct3D 10 applications.
Last week the first D3D10 hardware was released - the GeForce 8800 series.
Things are a little messed up right now though - the hardware requires drivers, but drivers aren't available. If drivers were available they'll require RC2/RTM builds of Vista which the SDK doesn't currently support, so we have to wait till December for those parts.
As for buying a laptop - you'll have to wait a lot longer I'd guess. Nvidia/ATI/Intel will need to put out mobile versions of their D3D10 hardware and I'd imagine that'll be a fair way off yet - they've only just introduced the very first high-end parts.
From the software side of things you should be okay as far as problems go - sure, these parts are pretty new but they've been through quite a lot of public testing already. The main issue is likely to be the hardware and its respective drivers - but Microsoft has relatively little control over the IHV's in that sense!
hth
Jack