3D Actors and animation for games

Hello I am currently taking part in the XNA GSE beta, but I approach this from the content production side with focus primarily on 3D character motion and facial animation. My expertise is not coding, but intrigued by the press blitz put on by MS I took bait.

Here's what I'm thinking. I would like to test and work with those here to collaborate on a project. I can provide some characters and animation in FBX format or X format, which can convert to SWM if necessary. If anyone is working on a FPS or action/adventure, or any game for that matter that would need 3D characters and facial animation please contact me. I can produce prototypes on-the-fly of any basic human in general clothing or more complex needs based on the project. Ultimately I am interested in seeing the interactivity with my 3D character content and the XNA GSE and opportunities for content partnerships to provide XNA developers with 3D characters and animation.

Thanks!

Animize

john@animizemedia.com

[1012 byte] By [Animize] at [2007-12-26]
# 1
Can you post a link to an example of your animate X file please?
Thank you.

Toni

ToniGreco at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2

Here is a sample character in DirectX .X format. The model is mid-range in poly count 27,000. Animation is breathing simulation and bright facial expression. You can use this model to test and collaborate inside your games. Please notify me if you have specific character interests.

View Image:
http://www.mediamax.com/iclone3d/Hosted/wargirl320.jpg

See Video:
http://www.mediamax.com/iclone3d/Hosted/wargirl.mov

Download the Sample Directx file of the 3D female here:
http://www.mediamax.com/iclone3d/Hosted/wargirl00.zip

contact:

john@animizemedia.com

Animize at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3

Cool.

Here it is rendered in xna express, sans animation, and sans textures (which weren't included with the x file... they have to be included seperately from the x-file...):

http://imakevideogames.com/files/wargirl.zip

Not sure if swm supports animation (haven't checked) - that's my own loader which doesn't yet support animation of any sort - may not bother if the content pipeline ships sooner rather than later.

imadethis at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4
Nice job, I hope we have complete support from XNA to mesh and animation soon.

Toni

ToniGreco at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5
I'm bringing this thread back to surface. Anyone want to test some characters? I can provide FBX and X. Mainly I'm looking to collaborate as a content provider.
Animize at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 6
I *JUST* posted this in another thread, but since this is at the top of the threads aleady, ill give the link here too.

Go here -> http://www.codeplex.com/animationcomponents

If you want to help out the project by submitting prototype models, then I could add support to the component so that it animates them. This project is open source, so it may not be for you, but any models you submit would be kept confidential.

EDIT: looked at you're provided model, it loads (after I delete all the texture references since the files dont exist on my comp) but won't be able to run the animation till I implement support for non matrix keyframes, which iwll hopefully happen in the next few days.
leclerc9 at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 7

Hi Lecler9

I'm game to take part in the project. E-mail john at animizemedia.com

thanks!

Animize at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 8

Hi,

can i have an .fbx file of your character with one walking animation inside. Maybe i can connet the missing animation part of XNA. Because i have acces to the bones with the Model object in the XNA Framework. I only have to do to read the fbx format, extract the animation and add them to the bones.

Thankx

dodo502b at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...