Selecting a different device
I have tried to compile the first sample program from the Help file, where your supposed to get a sprite bouncing around the room. It worked in Beta 1, but not Beta 2, I get the InvalidOperationException on spriteBatch. Now I have looked at other posts and haven't found a work around, and my graphics card is a Intel Integrated Graphics 2. Now I ran the DirectX Device Caps program, Oct 2006 and found that in HAL mode it doesn't support pixel shaders, actually is says 0.0 after PixelShader, but under the REF folder is says next to PixelShader: 3.0 I am assuming that if I can change the Device to use software emulation instead of hardware, the program should run, is this a correct assumption? Maybe my wording isn't right but you should get the idea. So if possible, can I change the device within XNA or do I have to start saving for that GeForce 7950 GX2 I'll afford after I invent the shovel that stands up by itself.
Thanks for any help

