PC to 360 with creators club

I was wondering if an internet connection is required to load your own games made on your PC to 360 after purchasing a creators club subscription.

My small team and I are working on a game for the 360 and will be buying the creators club subscription once it is available. We are also in the navy and about to make a deployment, where most of the development will take place in our off time. Internet is not available for personal PCs or 360s, so transferring from one to another with that medium wont work.

Is transfer directly from PC to 360 disabled when not connected to Xbox live?

[759 byte] By [JCDwight] at [2007-12-27]
# 1
I believe it's been stated that you have to have a connection to Live to run XNA games. I also believe to get the game from your PC to your 360 they just both have to be on the same network.
JimPerry at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2

Unfortunately, your situation will not allow you to do Xbox 360 development with XNA Game Studio Express. Being signed-in to Live is a definite requirement for developing on the Xbox 360.

You need to be signed-in to Xbox Live with a profile that has a valid XNA Creators Club subscription in order to use the XNA Game Launcher. You must run the XNA Game Launcher in order to play, transfer, or debug your XNA games. The actual transfer of files and remote debugging is done via your local network, but you still need an internet connection in order to connect to Live. (This is mostly to validate the subscription.)

Porting games written against the XNA Framework from Windows to Xbox 360 is fairly trivial. Almost all of the APIs are exactly the same, so my suggestion is for you to develop your game initially on Windows (while you are deployed). After you get back, you can create a new Xbox 360 game project and add all the source files and content from your Windows game project as links. Then you can compile for Xbox 360 using the same source files, and use conditional compilation to tweak things if it becomes necessary.

--Stephen

StephenStyrchak-MSFT at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...