Recent update: 2008-3-21
Question, it would seem from various coments posted here that c# express wll be required to run XNA express.Issue is that i do most of my work in the full blown studio.So does this mean I will have to install C# express to use the new XNA express studio or will it sit along side my existing ...
222 byte By
Struan at 2008-3-7
Is there no functionality for getting KeyDown/Up messages in XNA? as well as gamepad button down/up messages? If you just get the state of the keyboard once a frame, if the framerate slows the input will become unreliable.
I'm porting a DDS file reader/saver to DX10 and found something like that D3DFMT_A8R8G8B8 has no direct enum maping to DXGO_FORMAT's.Should I do the pixel swizzle/conversion stuff for DX10, or there will be a new DDS file format which takes DX10 DXGI_FORMAT enum directly (or analogous ...
I'm interested in consuming XBox Live Stat information. Is there anything up right now that Microsoft offers for me to consume a Xbox Live type of 'web service'? Is this something that will be available with XNA?It seems to me XNA will help game developers build games that communicate with ...
I'm using the WaveStopped and/or CueStopped events to build a simple dynamic music system, but the Cue object returned in the EventArgs of every Event has an empty string for the Name property. This makes the events useless, since I have no idea what Cue a given event pertains to. Is this a ...
Hi, I'm looking for a mesh modeling tool. I'm beginner in DX programming so I don't need a tool with thousand of functionnalities for the moment. A free or low cost modeling tool would be great ... Thanks, Steve
Hello, I have a texture and I'll draw it in 2D view, I try to make some texels of it fully transparent and the other is some transparent. Unfortunately I don't know how to do that. I started with DirectX plugin for Photoshop I designed the texture as fully transparent at some texels and semi ...
When I dont have any directx sdk installed, which should I download? I noticed that DirectX SDK August has update behind it's name. And it has not all the same examples / tutorials as earlier sdk's. But when I download all sdk's from directx9, I have a lot of double data on my pc :(
449 byte By
XNAFan at 2008-3-6
Even though C++/CLI and VB.NET are not supported in the initialrelease, one could theoretically write a game in ilasm assemblylanguage for the xbox 360 right? At least the ilasm instructions needed to support C# would have to be apart of the 360's runtime. So if a team wanted to program a ...
Hello all,Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the ...
What is the use and the conditions of use of a DepthStencil array (<strong>SetDepthStencilArray</strong>) ? Could someone also give an example of application? Thanks.
this forgives the wrong English is not my language But we go there I read regarding the XNA if it inside functions of the VS2005 where I compels my application to twirl in Xbox, PS3 and PC? I lowered the XNA “March 2006” to put I I did not see in it one the Class of the Directx for games I ...
Hi,Is it possible to play short drum sounds (ie. kick, snare, hi-hat) in succession, one after the other without a noticable delay?On the cue stop notification I begin playing the next sound but there is an obvious gap between the sounds.So, is it possible to play short drum sounds ...
Written by Jack Hoxley, it is the best place I've seen to get a running start into Direct3d graphics. I had looked for a long time for something like this, so I was particularly happy to discover this gem. And now I want to share it with everyone else. DirectX 9 Quickstart ...
1557 byte By
Guaw at 2008-3-6
Hi, Working on a basic 3D engine I actually have a problem using my application with some graphic cards. The engine is very basic : Using a Form to select a "game", I create a new Control, then I use it creating my D3Ddevice. I load mesh and textures from .X files. When the "game" end, I ...
The application was created using the DX9 App Wizard to give you some idea of what i am using. And i'm prity sure the best way to retrieve this information is to use the function OnMove(x,y) to get the position of the window. However the Three classes that are created for the applications main ...
As far as Managed Direct X, and Visual C# Studio Express,with XNA, do those have a way of creating the actual graphical interface for the game, such as 2D or 3D, or do I need Adobe Photoshop, or Maya, or some other program? I currently havn't been able to download them because I am temporarily ...
What is the idea behind the GameComponent class? Will it be used for input handling and audio handling, so you won't have to use the keyboard classes and audio classes, or only for graphics and graphics extensions?
338 byte By
Max2 at 2008-3-5
is it possible in current version of DX10 in Vista setup desktop resolution as static? In result if any application tryies to change resolution, DX change it virtually, but actually will work with desktop resolution. I think it would be nice to have this feature for current LCD displays, which ...
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese).The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the ...
46 byte By
鼯鼠 at 2008-3-5
How to play Ogg files in DirectSound with C++?
We are pleased to announce that the new DirectShow forums are up and running under the Windows Vista group. Please direct any future questions about DirectShow <a target="_blank" title="/msdn/ShowForum.aspx?ForumID=129" href="/msdn/ShowForum.aspx?ForumID=129">here</a>.
Hi,I was recently experimenting with the rendering of 2D sprites using David Weller's 2D Sprite sample, from his blog entry a while ago: http://www.inkblog.com/CommentView,guid,93ecebcb-7ca6-43ab-97ae-6c09bfeb8c95.aspxSource Code: ...
180 byte By
freeze at 2008-3-5
Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications
So I understand Managed C# is the primo langauge for Game Studio Express but would it be possible, either when it comes out or eventually, to use Managed C++ with it too? It really bothers me I'd have use C# over C++ for the Game Studio...
Hello all,Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the ...
What are the default values of the RasterizerState?This point is not documented and RSGetState returns NULL on a default pipeline.From common sense (and some experiences), I would say:FillMode = Solid CullMode = Front FrontCounterClockwise = TRUE DepthBias = 0DepthBiasClamp = ...
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese).The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the ...
Hi,Is it possible to play short drum sounds (ie. kick, snare, hi-hat) in succession, one after the other without a noticable delay?On the cue stop notification I begin playing the next sound but there is an obvious gap between the sounds.So, is it possible to play short drum sounds ...
18931 byte By
DickR at 2008-3-3
Can anybody tell me what this compiler error message means."Device is ambiguous in the namespace microsoft.directx.direct3d"I get the same message for PresentParameters, SwapEffect and CreateFlags CreateFlagsI get it when trying to use directx3d in any program, even samples that should ...
852 byte By
RobD at 2008-3-3
Hi,This thread is really to spark a discussion on the approaches everyone is taking for the deployment of (specifically) managed DirectX clients.As ISPs deliver more available bandwidth to consumers nowadays, web delivery of thicker clients are now more of a possibility allowing more richer ...
Hi, new to DirectX in C#, not in C++.In the August 2005 DirectX sdk update, there is a sample in C# called "Progressive Mesh". When I compile this sample, I get 36 errors, all of which are type or namespace missing errors. Here's an example. 'ColorValue', which is supposed to be of the ...
As we've heard Microsoft have been in touch with garage games to get torque on XNA.Have they been in touch with any other devs or will they be developing other in house tools for game creation ?Maybe they should speak to the Unity guys who are making great indi game tools for the ...
480 byte By
AndyL at 2008-3-1
Ok,A direct question that I am expecting will receive a 'wait and see' response from you guys at MS, but I'll ask anyhow... Given that many indies looking at XNA/GSE right now might be aspiring to get something published on the Live Arcade, and possibly making a decision between C++/DirectX ...
I was using the Direct3d9 samples from DirectX and while running i hadn't got any problems, but when i was copying the code from the sample into my own empty project a message occured that i haven't got the d3dx10d.dll.
419 byte By
jtwing at 2008-3-1
So this is the tech preview. If I love it (I'm not even through thepresentation yet, but like what I see) then when can expect to be ableto use it in a production environment? I've taken on responsibilty forsetting up the build environment for the studio I work for, and want tobe able to tell ...
Hello. Long time watcher, first time poster.(August 2006 SDKversion 2.0windows version 9.14.701.0content version 40)I have been using Xact for only a month or so but I have found some bugs (that i want to make sure are bugs and not just me being dumb.)Master Volume: I am trying to adjust the ...
Hey all, hope you can help me out here!I've downloaded and installed visual studio 2005 beta 2 standard edition and it has installed ok on my sytem, I've also downloaded and installed the directx sdk from october 2005 and that looked like it went in ok too. However I'm now wondering how do i ...
The function D3DXComputeTangent computes normal mapping gradients (tangents and binormals) for each vertex in a D3DXMesh. This function has a parameter which sets Wrapping to true or false. How does this parameter affect the gradient calculations?
343 byte By
CruS at 2008-3-1
I'm trying to view a video in my game but get this error.My friend tried the same code, but generated no error, my SDK is aug 2005 his SDK is dec 2004.Please helpd:\-=Source=-\DirectX\CruS\When Angels Fall\Game.h(7) : fatal error C1083: Cannot open include file: 'vmr9.h': No such file or ...
I have been playing with Managed DirectX for a couple years now. So I'm somewhat familiar with the DirectX SDK and MDX. What is the difference between the new XNA Framework and XNA Game Studio and what we've had previously with DirectX, besides an XBox path.
This is incredibly minor, but are there any plans to add HLSL Syntax Highlighting to XNA Studio Express? Shaders aren't going away for a while, and it would be quite useful to have some syntax support in XNA.
Hi. When is the DirectX 10 technology coming out? Will it be a good idea to get it as soon as it's released or should I wait until any problems in the system are found? I'm basically delaying buying a laptop until I can get it with DirectX 10 & Windows Vista, which I know will be released ...
Hello, i need your help badly...Started to have some interests in mechcommander2 source codes about 5 days ago. Downloaded and installed all files necessary ;Mechcommander 2 shared source code, Xna, Framework, etc...Then i try to build the code...How do i do? i searched and finally found ...
Hey guys,I'm having a bizzare issue in my teams game. The first time a level is loaded, and played through the sound is spot on. After our victory screen comes up and you hit continue to go to the next level, the next level sound chops. It sounds like it's playing a fractional part of the ...
1142 byte By
Lengo at 2008-2-28
Ok, I'm totally ignorant about what I need to get started. Do I need Visual Studio Net? Do I need just MS C++? Erm... what?I have experience programming LONG LONG AGO, using MS C, way before Windows was invented. I've also used Borland C++ Builder 5.0, and Borland's Delphi. I know basic ...
hi, Is there a version of the MS .x exporter that supports Max's Skin modifyer for wieghted meshes used in animations. If not, is support for this planned? The Skin modifyer has many advantages over Physique. Just out of curiosity, what is the main difference between the two that makes Skin ...
Just wondering how you guys integrate DX Effect files into your engines? I see 2 possibilitiesA)For every effect there is a c++ class associated with it, with member functions for setting any effect specific paramaters (e.g. SetFrenselTerm()). B)A generic effect class that can load any .fx file ...
I think this is a good question that could benefit many new developers from a waste of $99.Hi everyone. I've worked with a small program called Gamemaker (how original) that some people may have heard of for the past 2 years. I've made small 2D games and recently took my first leap into 3D ...
<div>in the first XNA CTP was a XNA toolbox with a kind of workflow symbols (integrated in vs 2005 )?</div> <div> </div> <div>is this feature still there?</div> <div> </div> <div> </div>