Recent update: 2008-3-21

Requirements for XNA express?

365 byte By Darkside at 2008-3-7
Question, it would seem from various coments posted here that c# express wll be required to run XNA express.Issue is that i do most of my work in the full blown studio.So does this mean I will have to install C# express to use the new XNA express studio or will it sit along side my existing ...

KeyEvents?

222 byte By Struan at 2008-3-7
Is there no functionality for getting KeyDown/Up messages in XNA? as well as gamepad button down/up messages? If you just get the state of the keyboard once a frame, if the framerate slows the input will become unreliable.

DDS file for DXGI_FORMAT ...

321 byte By AiSorcerer at 2008-3-7
I'm porting a DDS file reader/saver to DX10 and found something like that D3DFMT_A8R8G8B8 has no direct enum maping to DXGO_FORMAT's.Should I do the pixel swizzle/conversion stuff for DX10, or there will be a new DDS file format which takes DX10 DXGI_FORMAT enum directly (or analogous ...

Consuming XBox Live Stat Information?

516 byte By KenMcGhee at 2008-3-7
I'm interested in consuming XBox Live Stat information. Is there anything up right now that Microsoft offers for me to consume a Xbox Live type of 'web service'? Is this something that will be available with XNA?It seems to me XNA will help game developers build games that communicate with ...

Is it me, or are XACT notif. events partly broken in the Beta?

508 byte By PaulModzelewski at 2008-3-7
I'm using the WaveStopped and/or CueStopped events to build a simple dynamic music system, but the Cue object returned in the EventArgs of every Event has an empty string for the Name property. This makes the events useless, since I have no idea what Cue a given event pertains to. Is this a ...

Mesh modeling tool

229 byte By SteveB. at 2008-3-7
Hi, I'm looking for a mesh modeling tool. I'm beginner in DX programming so I don't need a tool with thousand of functionnalities for the moment. A free or low cost modeling tool would be great ... Thanks, Steve

Drawing textures with transparent and semi-transparent texels?

877 byte By MustafaELBanna at 2008-3-7
Hello, I have a texture and I'll draw it in 2D view, I try to make some texels of it fully transparent and the other is some transparent. Unfortunately I don't know how to do that. I started with DirectX plugin for Photoshop I designed the texture as fully transparent at some texels and semi ...

Microsoft Directx SDK

296 byte By PeterKiers at 2008-3-7
When I dont have any directx sdk installed, which should I download? I noticed that DirectX SDK August has update behind it's name. And it has not all the same examples / tutorials as earlier sdk's. But when I download all sdk's from directx9, I have a lot of double data on my pc :(

ilasm support

449 byte By XNAFan at 2008-3-6
Even though C++/CLI and VB.NET are not supported in the initialrelease, one could theoretically write a game in ilasm assemblylanguage for the xbox 360 right? At least the ilasm instructions needed to support C# would have to be apart of the 360's runtime. So if a team wanted to program a ...

Solution!! Texture2D.FromFile with a .dds that has an alpha channel

379 byte By sdochert at 2008-3-6
Hello all,Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the ...

DepthStencil array

188 byte By PascalMignot at 2008-3-6
What is the use and the conditions of use of a DepthStencil array (<strong>SetDepthStencilArray</strong>) ? Could someone also give an example of application? Thanks.

Help XNA

421 byte By gsilvabr at 2008-3-6
this forgives the wrong English is not my language But we go there I read regarding the XNA if it inside functions of the VS2005 where I compels my application to twirl in Xbox, PS3 and PC? I lowered the XNA “March 2006” to put I I did not see in it one the Class of the Directx for games I ...

Playing drum sounds in succession

314 byte By break_r at 2008-3-6
Hi,Is it possible to play short drum sounds (ie. kick, snare, hi-hat) in succession, one after the other without a noticable delay?On the cue stop notification I begin playing the next sound but there is an obvious gap between the sounds.So, is it possible to play short drum sounds ...

An excellent quickstart for DirectX 9

517 byte By Kal_Torak at 2008-3-6
Written by Jack Hoxley, it is the best place I've seen to get a running start into Direct3d graphics. I had looked for a long time for something like this, so I was particularly happy to discover this gem. And now I want to share it with everyone else. DirectX 9 Quickstart ...

"Direct3D.OutOfVideoMemoryException" : managed directX + c#

1557 byte By Guaw at 2008-3-6
Hi, Working on a basic 3D engine I actually have a problem using my application with some graphic cards. The engine is very basic : Using a Form to select a "game", I create a new Control, then I use it creating my D3Ddevice. I load mesh and textures from .X files. When the "game" end, I ...

Direct X application using MFC. I need to get the position of the window.

1015 byte By Cookman at 2008-3-6
The application was created using the DX9 App Wizard to give you some idea of what i am using. And i'm prity sure the best way to retrieve this information is to use the function OnMove(x,y) to get the position of the window. However the Three classes that are created for the applications main ...

Do most SDKs do grapics, such as 3D?

440 byte By ResidualLogicGames at 2008-3-5
As far as Managed Direct X, and Visual C# Studio Express,with XNA, do those have a way of creating the actual graphical interface for the game, such as 2D or 3D, or do I need Adobe Photoshop, or Maya, or some other program? I currently havn't been able to download them because I am temporarily ...

Game components

215 byte By DeCowboy at 2008-3-5
What is the idea behind the GameComponent class? Will it be used for input handling and audio handling, so you won't have to use the keyboard classes and audio classes, or only for graphics and graphics extensions?

setup desktop resolution as static

338 byte By Max2 at 2008-3-5
is it possible in current version of DX10 in Vista setup desktop resolution as static? In result if any application tryies to change resolution, DX change it virtually, but actually will work with desktop resolution. I think it would be nice to have this feature for current LCD displays, which ...

XNA task palette

423 byte By NaotoHonda at 2008-3-5
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese).The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the ...

How to play Ogg files in DirectSound with C++?

46 byte By 鼯鼠 at 2008-3-5
How to play Ogg files in DirectSound with C++?

New DirectShow forums...

270 byte By DavidWeller at 2008-3-5
We are pleased to announce that the new DirectShow forums are up and running under the Windows Vista group. Please direct any future questions about DirectShow <a target="_blank" title="/msdn/ShowForum.aspx?ForumID=129" href="/msdn/ShowForum.aspx?ForumID=129">here</a>.

Sprite behavior changes when TextureLoader.FromFile is called with different parameters

2335 byte By MikeVargas at 2008-3-5
Hi,I was recently experimenting with the rendering of 2D sprites using David Weller's 2D Sprite sample, from his blog entry a while ago: http://www.inkblog.com/CommentView,guid,93ecebcb-7ca6-43ab-97ae-6c09bfeb8c95.aspxSource Code: ...

DX GUI library

180 byte By freeze at 2008-3-5
Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications

Managed C++

242 byte By Evermind at 2008-3-3
So I understand Managed C# is the primo langauge for Game Studio Express but would it be possible, either when it comes out or eventually, to use Managed C++ with it too? It really bothers me I'd have use C# over C++ for the Game Studio...

Texture2D.FromFile with a .dds that has an alpha channel

379 byte By sdochert at 2008-3-3
Hello all,Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the ...

Rasterizer default state

518 byte By PascalMignot at 2008-3-3
What are the default values of the RasterizerState?This point is not documented and RSGetState returns NULL on a default pipeline.From common sense (and some experiences), I would say:FillMode = Solid CullMode = Front FrontCounterClockwise = TRUE DepthBias = 0DepthBiasClamp = ...

XNA task palette in Toolbox window

423 byte By NaotoHonda at 2008-3-3
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese).The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the ...

Playing drum sounds in succession

314 byte By break_r at 2008-3-3
Hi,Is it possible to play short drum sounds (ie. kick, snare, hi-hat) in succession, one after the other without a noticable delay?On the cue stop notification I begin playing the next sound but there is an obvious gap between the sounds.So, is it possible to play short drum sounds ...

Device is ambiguous in the namespace microsoft.directx.direct3d

18931 byte By DickR at 2008-3-3
Can anybody tell me what this compiler error message means."Device is ambiguous in the namespace microsoft.directx.direct3d"I get the same message for PresentParameters, SwapEffect and CreateFlags CreateFlagsI get it when trying to use directx3d in any program, even samples that should ...

Managed DX Deployment

852 byte By RobD at 2008-3-3
Hi,This thread is really to spark a discussion on the approaches everyone is taking for the deployment of (specifically) managed DirectX clients.As ISPs deliver more available bandwidth to consumers nowadays, web delivery of thicker clients are now more of a possibility allowing more richer ...

colorvalue in progressive mesh sample

541 byte By kshawol at 2008-3-3
Hi, new to DirectX in C#, not in C++.In the August 2005 DirectX sdk update, there is a sample in C# called "Progressive Mesh". When I compile this sample, I get 36 errors, all of which are type or namespace missing errors. Here's an example. 'ColorValue', which is supposed to be of the ...

External Tools

374 byte By ChaosUK at 2008-3-1
As we've heard Microsoft have been in touch with garage games to get torque on XNA.Have they been in touch with any other devs or will they be developing other in house tools for game creation ?Maybe they should speak to the Unity guys who are making great indi game tools for the ...

Will there be a clear XNA to XBLA path?

480 byte By AndyL at 2008-3-1
Ok,A direct question that I am expecting will receive a 'wait and see' response from you guys at MS, but I'll ask anyhow... Given that many indies looking at XNA/GSE right now might be aspiring to get something published on the Live Arcade, and possibly making a decision between C++/DirectX ...

d3dx10d.dll

221 byte By Black-Pear at 2008-3-1
I was using the Direct3d9 samples from DirectX and while running i hadn't got any problems, but when i was copying the code from the sample into my own empty project a message occured that i haven't got the d3dx10d.dll.

XNA Release

419 byte By jtwing at 2008-3-1
So this is the tech preview. If I love it (I'm not even through thepresentation yet, but like what I see) then when can expect to be ableto use it in a production environment? I've taken on responsibilty forsetting up the build environment for the studio I work for, and want tobe able to tell ...

Random Offset and Master Volume

1377 byte By hydrix13 at 2008-3-1
Hello. Long time watcher, first time poster.(August 2006 SDKversion 2.0windows version 9.14.701.0content version 40)I have been using Xact for only a month or so but I have found some bugs (that i want to make sure are bugs and not just me being dumb.)Master Volume: I am trying to adjust the ...

Need a bit of help installing directx in vis 2005 beta 2

695 byte By petedee at 2008-3-1
Hey all, hope you can help me out here!I've downloaded and installed visual studio 2005 beta 2 standard edition and it has installed ok on my sytem, I've also downloaded and installed the directx sdk from october 2005 and that looked like it went in ok too. However I'm now wondering how do i ...

Normal Mapping Vectors with Wrapping

248 byte By jcampana at 2008-3-1
The function D3DXComputeTangent computes normal mapping gradients (tangents and binormals) for each vertex in a D3DXMesh. This function has a parameter which sets Wrapping to true or false. How does this parameter affect the gradient calculations?

vmr9.h

343 byte By CruS at 2008-3-1
I'm trying to view a video in my game but get this error.My friend tried the same code, but generated no error, my SDK is aug 2005 his SDK is dec 2004.Please helpd:\-=Source=-\DirectX\CruS\When Angels Fall\Game.h(7) : fatal error C1083: Cannot open include file: 'vmr9.h': No such file or ...

XNA vs. DirectX SDK

260 byte By WilBurton at 2008-2-28
I have been playing with Managed DirectX for a couple years now. So I'm somewhat familiar with the DirectX SDK and MDX. What is the difference between the new XNA Framework and XNA Game Studio and what we've had previously with DirectX, besides an XBox path.

HLSL Syntax Highlighting in XNA Express?

209 byte By Ethangar at 2008-2-28
This is incredibly minor, but are there any plans to add HLSL Syntax Highlighting to XNA Studio Express? Shaders aren't going away for a while, and it would be quite useful to have some syntax support in XNA.

DirectX 10 release date

323 byte By ashrafetto at 2008-2-28
Hi. When is the DirectX 10 technology coming out? Will it be a good idea to get it as soon as it's released or should I wait until any problems in the system are found? I'm basically delaying buying a laptop until I can get it with DirectX 10 & Windows Vista, which I know will be released ...

build problems (in fact, cant build at all)

1726 byte By TheBlackShadow at 2008-2-28
Hello, i need your help badly...Started to have some interests in mechcommander2 source codes about 5 days ago. Downloaded and installed all files necessary ;Mechcommander 2 shared source code, Xna, Framework, etc...Then i try to build the code...How do i do? i searched and finally found ...

Audio Skipping in game

2407 byte By Strakian at 2008-2-28
Hey guys,I'm having a bizzare issue in my teams game. The first time a level is loaded, and played through the sound is spot on. After our victory screen comes up and you hit continue to go to the next level, the next level sound chops. It sounds like it's playing a fractional part of the ...

Totally newbie question - development platform?

1142 byte By Lengo at 2008-2-28
Ok, I'm totally ignorant about what I need to get started. Do I need Visual Studio Net? Do I need just MS C++? Erm... what?I have experience programming LONG LONG AGO, using MS C, way before Windows was invented. I've also used Borland C++ Builder 5.0, and Borland's Delphi. I know basic ...

.x file exporting from 3DSMax using Skin modifyer

433 byte By urgrund at 2008-2-28
hi, Is there a version of the MS .x exporter that supports Max's Skin modifyer for wieghted meshes used in animations. If not, is support for this planned? The Skin modifyer has many advantages over Physique. Just out of curiosity, what is the main difference between the two that makes Skin ...

Effect file integration

1744 byte By Ender1618 at 2008-2-28
Just wondering how you guys integrate DX Effect files into your engines? I see 2 possibilitiesA)For every effect there is a c++ class associated with it, with member functions for setting any effect specific paramaters (e.g. SetFrenselTerm()). B)A generic effect class that can load any .fx file ...

Is this right for me?

853 byte By HotCoffee at 2008-2-27
I think this is a good question that could benefit many new developers from a waste of $99.Hi everyone. I've worked with a small program called Gamemaker (how original) that some people may have heard of for the past 2 years. I've made small 2D games and recently took my first leap into 3D ...

XNA Toolbox

194 byte By GMS0012 at 2008-2-27
<div>in the first XNA CTP was a XNA toolbox with a kind of workflow symbols (integrated in vs 2005 )?</div> <div> </div> <div>is this feature still there?</div> <div> </div> <div> </div>