XNA Framework,39
Recent update: 2008-3-21

KeyEvents?

222 byte By Struan at 2008-3-7
Is there no functionality for getting KeyDown/Up messages in XNA? as well as gamepad button down/up messages? If you just get the state of the keyboard once a frame, if the framerate slows the input will become unreliable.

Solution!! Texture2D.FromFile with a .dds that has an alpha channel

379 byte By sdochert at 2008-3-6
Hello all,Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the ...

Game components

215 byte By DeCowboy at 2008-3-5
What is the idea behind the GameComponent class? Will it be used for input handling and audio handling, so you won't have to use the keyboard classes and audio classes, or only for graphics and graphics extensions?

Texture2D.FromFile with a .dds that has an alpha channel

379 byte By sdochert at 2008-3-3
Hello all,Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the ...

Will there be a clear XNA to XBLA path?

480 byte By AndyL at 2008-3-1
Ok,A direct question that I am expecting will receive a 'wait and see' response from you guys at MS, but I'll ask anyhow... Given that many indies looking at XNA/GSE right now might be aspiring to get something published on the Live Arcade, and possibly making a decision between C++/DirectX ...

HLSL Syntax Highlighting in XNA Express?

209 byte By Ethangar at 2008-2-28
This is incredibly minor, but are there any plans to add HLSL Syntax Highlighting to XNA Studio Express? Shaders aren't going away for a while, and it would be quite useful to have some syntax support in XNA.

XNA Toolbox

194 byte By GMS0012 at 2008-2-27
<div>in the first XNA CTP was a XNA toolbox with a kind of workflow symbols (integrated in vs 2005 )?</div> <div> </div> <div>is this feature still there?</div> <div> </div> <div> </div>

Reference rasterizer

307 byte By danskcarvalho at 2008-2-26
My graphics card doesn't support Pixel and Vertex shader so i won't be able to do anything interesting with XNA, it's what i have heard. So i started thinking: will i be able to utilize the reference rasterizer? (only to learn XNA)XNA supports reference rasterizer in addition to the HAL ...

Hmmm... forum posts...

551 byte By EvilOneSD at 2008-2-25
It would be really nice to have a forum for the absolute beginners... I have a game idea... the next AAA title is on it's wayHow to create a project in C# ExpressHow to do a simple task like clicking a mouse button by myselfHow to read the <bleep> documentation firstHow to learn reading ...

How to make SpaceWar work with the keayboard?

157 byte By MehdiMahdloo at 2008-2-24
Can someone tell me how to make the spacewar example work with the keyboard? what line of code i have to modify? what i've to write? thanks for replying

space war input problem

47 byte By Mikx at 2008-2-23
space war don't respond on my keyboard actions

XNA tutorial!!! PLEASE!

297 byte By MehdiMahdloo at 2008-2-22
Hi. Can someone write me a little tutorial that teach me how use XNA Game Studio Express (beta1)? I've downloaded it but I don't know how use it. I'm good in C# programming but i've never used Visual C# 2005 Express. How can I use the Spacewar Example with Visual C#? Please Help Me!!!

XNA Game Studio Express/Framework is ready!

584 byte By DavidWeller-MSFT at 2008-2-22
Get it here: http://msdn.com/xna/gse XNA Dev Center (going live soon) will have the readme file along with an updated ...

Shaders in Cg?

446 byte By KolRn at 2008-2-21
I'm looking forward to learn shader programming and as far as i know, there a two ways to do that: MS's HLSL and nVidia's Cg. I don't know very much on this topic and I would like knowing what differences are there between them, and which is better to start with. I already know well C/C++ ...

right-handed Math Lib

431 byte By ABS123 at 2008-2-20
XNA libraries are right-handed and DirectX API is left-handed.Why XNA team decided to introduce this inconsistency?How this will affect porting code from DirectX C++ to ...

Website to download components

244 byte By chadmv at 2008-2-19
In Mitch Walker's blog, he says he expects to see cool components from the community. Will Microsoft have a website to host these components? Kind of like how highend3d lets people share all the scripts and plugins people make for cg packages.

Unicode and Bitmap Fonts

695 byte By JoranOmark at 2008-2-18
We will have access to System.Text with unicode on the Windows platform. But for cross-compatibility, a bitmap font should be used, right? Or do you have something up your sleeve?Bitmap fonts are great, because you don't mess up your layout with them, but to make international programs, ...

Storing game data in database

435 byte By PdCNZ at 2008-2-17
I am a casual programmer and have recently, since express was launched, started using SQL databases in my app. These have been very convenient to store and manage datatables etc.I understand that with XNA we can also access other VS components, such as networking, but these components might not ...

How much of the .Net Framework for the XBox 360 Platform

260 byte By LesVincenzo at 2008-2-16
How much of the .Net Framework will be available to use for the XBox 360. Meaning I hope that I could use standard types and classes like generic collections and XML functionality. But does the XBox 360 platform allows you to use .Net Remoting or Web Services?

Garbage Collection

655 byte By IBLUES at 2008-2-15
Hi. I'm not a game programmer yet but I'm a programmer. I have been learning computer graphics (opengl) at school and while I was talking to one of the professor was referring to Java as the main problem is that the garbage collection does not permit it to be real time. I know that the .net ...

Underlying Native Interfaces

104 byte By EvilOneSD at 2008-2-15
Is there any chance we can get a IntPtr to the underlying native interfaces, like device, textures, etc?

can i use visual studio .net professional?

287 byte By Trainwreck at 2008-2-15
Can i use visual studio .net 2005 professional with xna or do i have to use xna game studio express. and if its possible to use vs professional would it still be better to use the game studio? sorry if this question has been asked, i did a search and nothing came up. thanks for any help

Fixed Function Pipeline

1462 byte By EvilOneSD at 2008-2-15
Removing the fixed function pipeline is simply a bad idea. Lets face it, as an indie-developer, we are targeting 3 year old intel on-board chipsets... maybe the fixed pipeline is available via effects files?I have a nice little terrain engine in C++ - using DX8 - most users don't even have the ...

X file format

618 byte By AOEA at 2008-2-15
Can anyone point me to reference on the X file format. I can't seem to locate it in the Direct X SDK (August), and the information I am finding online is woefully out of date and/or incomplete. Also, I understand the content pipeline will not be available in the initial beta of XNA Game Studio ...

Files and endianness

557 byte By PeterMackay at 2008-2-14
Hello,First I'd like to say thanks to the guys at MS for being so open about the development of the XNA Framework and associated tools. The recent blog posts have been really excellent.At the moment for opening files I use File.OpenRead(). To read the data from the Stream it returns, I use ...

Right handed media files

130 byte By chadmv at 2008-2-14
So if the coordinate system is now right handed, does that mean x files and their exporters need to be updated to go right handed?

XNA and its runtime libraries

721 byte By nullsmind at 2008-2-13
I haven't heard anything on the runtime files that would be needed to fully execute a XNA program, at least, officially. Managed DirectX caused three runtime files before which I think stopped a ton of programs from being released. Little Timmy wanted to show his friend a Pong game that he ...

XNA Framework Information

528 byte By MitchWalker-MSFT at 2008-2-13
I've posted some more information about the XNA Framework here: http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx.The beta is getting ...

Is there a Sprite object

88 byte By JeffWeber at 2008-2-12
Just curious if the XNA Framework has carried over the Sprite object from MDX.

Generics.

612 byte By twospoons at 2008-2-11
Will Generics (and all the generic collections)ReflectionBitConverterwork with the CF on the 360?I've noticed that they are listed as part of CF, but I just wanted to be sure.Thanks,Roger ...

Timers

214 byte By XNA4ZX80 at 2008-2-10
I read that DateTime.Now doesn't have the same precision in the compact framework as in the desktop CLR. Will there be a mechanism to call QueryPerformanceCounter() or something similar? thanks

XNA/Xbox 360 memory management heads-up...

577 byte By AndyL at 2008-2-10
I was just browsing through some docs on the 360's heap manager, and it turns out it is a compacting mark and sweep collector rather than the generational model used on the desktop...So... what's the deal regarding:Large block allocation (will it have a large object heap like the desktop ...

Managed -> Unmanaged Interop

534 byte By FixXxeR at 2008-2-8
Hello to the XNA team! Looks like some pretty awesome work you've got done here guys! Me and my colleague are professional game developers considering writing "Yet Another 3D Game Engine(tm)" for XNA. So I have two questions for the team:1.) Is there any chance of getting a preview ...

GUI

504 byte By BLiTZWiNG at 2008-2-8
Will XNA include a GUI? It seems that a skinable GUI is a very common element to game production. I'm not talking about game specific elements, but buttons, lists, edit controls, tree views and the like, though a basic element to allow us to render a texture to would be good too.I should ...

Confused About XNA and DX10

1219 byte By mabrouk at 2008-2-7
I am confused about the differences between XNA and DX10; is that correct:1- XNA will have both fixed function and shader programming and effects also?2- DX10 will have only shader programming with no assembly, no fixed function and no effects.3- DX10 will be on Vista only, since it is shader ...

XNA on XBox360 available when?

347 byte By AndyL at 2008-2-7
So when is the runtime on the 360 going to be released (in beta/alpha/whatever) so we can play with it? I seem to remember reading 'holiday season' somewhere, but as I'm one of the 5.8 billion people who don't live in the USA, I've no idea what that actually means ;) Could someone just ...

Content Access

275 byte By MichaelCummings at 2008-2-7
How will we be able to access content when apps are running on the XBox using XNA? Specifically I can access the System.IO namespace on the Windows platform to load content ( meshes, textures, sounds, etc ). What is going to be available the XNA framework for the Xbox?

XNA Framework Licenses

237 byte By MichaelCummings at 2008-2-7
What kind of licensing issues might arise if we want to run code built from a GPL or LGPL library? And are we going to be able to deploy games that use multiple assemblies or is everything going to reside in one assenbly? Michael

NRe: XNA Framework wish list

5083 byte By twospoons at 2008-2-6
XNA Framework wish list. - System.Net.Socketso Socket (Tcp & UDP transport)o Do not really need support for TcpClient, TcpListener and UdpClient- System.Security.Cryptographyo Rijndaelo MD5- System.IOo FileStreamo StreamWriter / Reader- System.Texto StringBuildero Full UniCode support- ...

VMX and SIMD support

691 byte By londey at 2008-2-6
What kinds of mechanisms will be available to support the use of the VMX units on the 360 and SIMD in general? Will the compiler be auto vectorising or will a number of pre-optimised libraries be ...

XNA Framework in Vista

45 byte By odv at 2008-2-5
Will XNA Framework ships with Windows Vista ?

XNA and Direct3D 10 ( and a bit of WPF )

970 byte By gumtoo at 2008-2-5
XNA seems awesome, and as my plans are to develop 3d animation tools, i'm really looking forward this.my concern is about how well xna will evolve with dirext3d 10 .1) If i write an engine in xna today, how well it will make the transition to d3d10 when it come to maturity.?on a side note as i ...

Game Programming is very Hard

316 byte By GeekSquad at 2008-2-4
I've been reading DirectX sdk tutorials and MDX tutorials and things like that, and it seems VERY VERY VERY hard. Will this new XNA studio and the documentation simplify this? All these vectors and whatnot is very complicated and I'm having trouble understanding seemingly basic concepts in ...

Are these videos still usefull?

190 byte By Re2Porter at 2008-2-4
http://www.microsoft.com/events/series/msdnvideodev.mspx Are those videos still usefull for using XNA (the basics) and will there be similar XNA videos released? Thank you for your time.

XNA Framework wish list

5083 byte By twospoons at 2008-2-4
XNA Framework wish list. - System.Net.Socketso Socket (Tcp & UDP transport)o Do not really need support for TcpClient, TcpListener and UdpClient- System.Security.Cryptographyo Rijndaelo MD5- System.IOo FileStreamo StreamWriter / Reader- System.Texto StringBuildero Full UniCode support- ...

Multi-core programming

171 byte By AaronLeiby at 2008-2-4
Will the XNA Framework allow assigning threads to specific cores on the 360? Or more generally, how will XNA Framework interact with the 360's cores and hardware threads?

WinFX and XNA Framework

261 byte By mrpu at 2008-2-3
Hi, How exactly is WinFX related to XNA Framework? WinFX is also a class library that can handle 2D and 3D in a window environment. I guess WinFX targets apps and XNA targets games, but is there a clearer definition of the relation between the two?

How much of a 3D engine will be included in the XNA Framework?

495 byte By exal at 2008-2-3
In the DX samples there are the samples framework. Will that be built upon or will there be a separate 3D engine included or downloadable?- What I am looking for is some kind of scene graph- Lighting and materials- Shader loader, constant setter etc. I am guessing since Torque are releasing ...

XInput wrapper

1223 byte By AaronLeiby at 2008-2-2
How are people wrapping up XInput? Many games only care when the player starts or stops pressing a button. State changes. Edges. XInput lets you check if the button is currently down or not, but leaves the rest to be handled at a higher level. Is XNA Framework planning to handle any of this? I ...

Two XNA questions

361 byte By Pon_teh_pony at 2008-2-2
1. When targeted for the Xbox 360, will the compiler produce standard MSIL?2. What primitives are supported reguarding intersection? I know that planes and AABBs are supported, but what about triangles or spheres (real ones, not tesselated)? The reason I'm asking is I have made a ray tracer ...